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Jan
29 / 31 -- Course overview / intro to computing and the
arts
Tuesday
Course introduction / description, logistics (lab tour, web space, blog)
Fill out student questionnaire here. *
this needs to be done by noon on 1/31
once you are
officially in the class please do the following:
- buy this book (it
is in the smith book store).
- have / get a
web space. If you already have a space, please send me the url.
If you don't, you can get one from ITS.
The specific info is here. Send
this request in now, as we will need web access soon.
- read / join
the course blog.
To post, you will need to get a user name by joining word press here (click
'sign up now' -- you don't need a blog, just a user name). Then email
me the email address you used while joining wordpress, and I will
give you editorial access. Then you can log into our course blog
and post, create categories, make links, and so on... There is a
good wordpress faq here. You
will need to post to the blog prior to class on the 2/5
Thursday
History
of Computing / computing and the arts
Read / discuss: a short history of
arts / technology: Paul, digital
art, pp. 7-25
Browse: additional references for the Paul reading are here
Read / discuss Quad by
Samuel Beckett - what is an algorithm
Read: Processing pp. xxi-7
In class tech: run example applets |
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Feb
5 / 7 -- Intro to programming
Tuesday
How computers work (Von Neumann
Machines)
A history of computing hardware is here
How programming works (compilation/interpretation,
bit code)
An overview of
computer programming is here
Processing Syntax (operators, functions, expressions,
variables, comments)
Read: Processing pp. 9-21, 37-50
View: work by Reas and Levin
Discuss project one: Two dimensional design
project
Thursday
Processing Syntax (conditionals, iteration,
arrays)
Read: Processing pp. 51-68
Read / browse: Processing pp. 149-153 (you can run the code for these
examples: download book code from here)
View: 2D project examples (Riley -- Mondrian -- Wilson -- Csuri -- Canogar -- Fry)
In class tech: drawing basics
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Feb
12 / 14 -- Geometric primitives / visual design basics
Tuesday
Processing Syntax (geometric primitives, defining functions)
Read: Processing pp. 23-34, 181-196
Read / browse: Processing pp. 157-170 (view 1 -- 2 )
View: more 2D project examples
In class tech: more drawing basics
Thursday
Elements of design (color, positive/negative space, line, shape, texture)
Design principals (balance, focal point, movements, scale)
Read / browse: basic design
principles & design elements
Optional: Christopher Alexander's 15 rules
Read / browse: Processing pp. 165 - 170 (view 1 -- 2 )
In class: design examples (Maeda, Donath...)
In class tech: processing export |
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Feb
19 / 21 -- 2D geometry / critique
Tuesday
Computer displays (pixels, color, coordinates)
Processing geometry (polygons, curves, strokes, colors)
Useful math (trigonometry, tangents, perpendiculars)
Read: Processing pp. 69-94
In class tech: work on projects
Thursday
project one critique – guest artist -- Ben
Fry
discuss project two: Interactive / dynamic 2D design
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Feb
26 / 28 -- Interactivity
Tuesday
Read / discuss: Seven Ways of Misunderstanding Interactive Art
Browse: additional references for the reading are here
Interactivity in Processing (keyboard and mouse)
Read: Processing pp. 205-216, 223-227
Browse / view: elelctronic
literature collection 1 (hypertext, game art,
kinetics, chatterbots, etc)
In class tech: user input
Thursday
More interactivity in Processing (events and measures)
Read / Discuss: Processing pp. 229-244
Read / browse: Processing pp. 255-259 (run these sketches, from the downloadable
book code)
Browse / view: physically interactive artworks (Rokeby,
Ritter, Levin...)
In class tech: interactivity |
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Mar
4 / 6 -- Motion and time / modularity
Tuesday
Read / discuss: The emerging aesthetics of Interactive
Art
In Processing (measuring time, triggers, interpolation)
Read: Processing pp. 245-250, 435-452 (as needed for your projects)
Browse / view: interactive and time based examples
Thursday
Modularity and code reuse (functions revisited, recursion, L systems
and others)
Software design and engineering (specification, modularity and reuse, top down
/ bottom up, debugging and testing)
Read: Processing pp. 197-204, 251-254
Read / browse: Processing pp. 263-269 (1 - 2) |
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Mar
11 / 13 -- Data Structures / critique
Tuesday
Data structures, efficiency, complexity management
Higher level interaction, input analysis, and memory
Read / browse: Processing pp. 271-276
In class studio time: project trouble shooting
Thursday
Project two critique- guest artist -- Teri
Rueb
Discuss project three: Interactive sound piece / instrument
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Mar
18 / 20 -- <spring break>
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Mar
25 / 27 -- Sound programming / intro to Max/MSP
Tuesday
Intro to sound computation / digital audio
Read / discuss: Processing pp. 579-593
Max/MSP basics (graphic programming, patchers, objects, arguments, and messages)
Read: Intro to Max by Peter Elsea
Optional: browse Max
Fundamentals PDF 'overview' section (download max/msp documentation here)
Listening: sonic art 1 (additional listening materials are here)
Thursday
More Max/MSP (numbers, timing, event order, math, storage and basic
UI design)
Read: Max tutorials PDF, tutorials 1-10, as needed
Browse: making connections tutorial here
Intro to alternative input devices (Wii and other game / alternative
controllers)
In class tech: user input
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Apr
1 / 3 -- More sound programming / instrument design
Tuesday
More digital sampling and signal processing basics, acoustics / psychoacoustics
More Max/MSP (signal processing w/ MSP, audio rate / control rate, audio i/o,
intro to synthesis and sampling)
Read: MSP Basics by Peter Elsea
Do: this
Browse: MSP tutorials and topics PDF, tutorials 1-5, as needed
Bring: one working patch to class
Thursday
Interaction / instrument design, data conditioning and storage,
and performance strategies
Read: Max/MSP tutorials PDF, as need for projects
Browse: Max/MSP example patches (in the 'examples' folder in the 'MaxMSP'
application folder)
Listening: computer-mediated sound performance
In class tech: user input and UI control
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Apr
8 / 10 -- Computer-mediated performance / critique
Tuesday
More Max/MSP (complexity management, modularity, encapsulation,
commenting, UI design)
Read / browse: Max topics PDF (debugging, efficiency, and encapsulation)
In class tech: project work / performance rehearsals
Thursday
Studio work session
Discuss final project
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Apr
15 / 17 -- Images and digital video
Tuesday
Project three critique
Thursday
Video processing, and computer vision
In Max/Jitter (i/o, loading, manipulation / processing,
cv tools)
Browse / view: digital video / sound works
Final project idea session
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Apr
22 / 24 -- Images and digital video + Networking and net.art
Tuesday
Read / discuss: Processing pp. 377-392
Digital images / digital video (properties and preparation)
Image / video processing
In Processing (i/o, loading, manipulation / processing)
Read / browse: Processing pp. 95-100, 321-326, 347-366 - as needed
Final project proposal draft due (on your web site). Guidelines for
the proposal are here
Thursday
Networking, internet and intranets
Read / discuss: Processing pp. 563-576
Inter-application networking and communication (MIDI, OSC, kolo)
Connecting Processing and Max/MSP/Jitter
Final project proposal critiques
In class tech: studio work session
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Apr
29 / May 1 -- AI and machine aesthetics + VR
Tuesday
What is AI (Turing test and other definitions)
Examples of search (maps), nlp (eliza) and learning systems
AI art examples
Browse / view: A life examples (Carl
Sims, Craig Reynolds, AI
metalist)
In class tech: studio work session
Thursday
Final projects work in progress showing
In class: studio work session
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Week
of May 6th (finals week) -- Final project critiques -
May 7th - 2pm
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